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Refined storage exporter more items
Refined storage exporter more items













refined storage exporter more items
  1. #Refined storage exporter more items mod#
  2. #Refined storage exporter more items upgrade#
  3. #Refined storage exporter more items full#

Share to WhatsApp Share to Telegram Share with Google Plus More share options. For now the only possible way to trigger the crafting is by trying to export items. Watch the video explanation about Refined storage 2, Drawers Online. is to be used for the storage, placement or hanging of items and/or to. Instead, no matter what storage priorities are, exporter will always loop the already existing items in that chest, never reaching the needed amount.Īnother possible solution, which is more general, could be ability to trigger any auto-crafting by any other logic, like redstone or whatever. This labelling obligation also applies to highly refined products (e.g.

#Refined storage exporter more items full#

So, assuming I want to have a full chest of glass as a buffer, this scheme will work. So, I connect an exporter to a trash can an export cobblestone. For example, I have many quarries but I don't want to get my storage spammed with cobblestone. I would also connect that chest as an external storage. Is there a way to have an item exported until a minimum value is reached. For example, I could have an exporter to any other storage (chest, for example), which would export glass but only by crafting it. I white listed all the items in a Filter from Refined Storage and dropped that into the External Storage. I put my Disk Drives in a -1 Priority and the External Storage connector in +1 just to be safe. What was meant by (If I understand correctly and it corresponds to my own problem), this problem could be solved if an exporter could export items only by crafting them. The issues lies with the fact that when i put the items back in my system, Refined Storage wont place them back into the Drawer Controller.

#Refined storage exporter more items upgrade#

If that storage gets filled, it backs up into the Refined Storage drives, and I have to have an exporter for each drawer I want to send the items back to (i.e., after I upgrade a drawer to the next tier, or add a void upgrade). Even now this seems to still not be possible, or I'll be thankful for a solution. Unless theres a clever way to do what Im describing, I have a storage drawer system for bulk storage. As soon as the amount goes below this threshold, the system needs to auto-craft the missing using the recipe in this same grid. Assume also that making glass is very time-consuming, so I would like to have a buffer in this same grid with, say, 10 stacks of glass. While testing it, it seems there is no problem to import items from an IT item importer to the RS system but it seems impossible to export items from.

#Refined storage exporter more items mod#

Imagine I have a single grid, where, for simplicity, I already have some sand, and I already have a auto-craft recipe for making glass. According to Integrated Tunnels (IT) Mod Spotlight, it is possible to use a Refined Storage (RS) interface to import/export items in our IT system by adding a IT item interface on a RS interface. And the actual problem is in trying to make a buffered storage. Sorry for necro-posting, but problem described in this issue is still actual.















Refined storage exporter more items